Project Role: Technical Designer
Team Size: 4
Platform: PC · Console
Engine & Tools: Unity · Adobe Creative Suite
Date: October 2019 - May 2020 (junior year)
Developed a logarithmic rain particle system, with drops that crash and burst when hitting the ground or parts of the buildings.
Implemented all AI character behaviors, mechanics, and pathing.
Formulated level design and game flow, clue placement, and gameplay user interface.
Handled project lighting, prop animations, and asset placement.
Devised game narrative, dialogue, and puzzle elements.