Project Role: Design Lead
Team Size: 15
Platform: 3-foot by 4-foot Touchscreen Table
Engine & Tools: Unity · Adobe Creative Suite
Date: October 2017 - April 2018 (freshman year)
This was 1 of 9, among 16 total projects, presented to and selected by Bradley University to be funded and be presented at the annual FUSE event in 2018; which showcases Bradley’s Interactive Media Department student work, in the regional museum whose target audience was 8 - 12 year-olds. The event was attended by over 1500 people.
The FUSE event is nicknamed the 'catapult projects' within Bradley's Interactive Media Department, so the team's initial theming was to use catapults in our game. After much design iteration and considerations on a medieval theme, an idea was never fully settled on.
It dawned on me to use 'cattle' as ammo to shoot out of "cattlepults" at opposing teams' barns and be able to make cattle larger by feeding them to do more damage. Some design illustrations I made in the early phases of production and some final assets from the game are below.
Along with the catapult at our booth, we handed out cow tail candies and a paper-craft game on construction paper that players could take home.
And yes, we milked the puns.