Project Role: Technical Designer/Artist
Team Size: ~22
Platform: Android & iOS
Engine & Tools: Unity · Adobe Creative Suite
Date: December 2022 - Present
Created a smoke & fire particle system
Animated a fish character that loops on an editable spline, to jump out of the water and spawn a splash noise and particle burst at the point where the fish's collider and the plane of the water meet.
Rigged all the character's faceplates with their models and animations, then extended their current dialogue system to change characters' facial expressions in dialogue sequences or in free-roam.