Project Role: Designer & Developer
Team Size: 11
Platform: Microsoft Hololens 2 · Astronaut Suits
Engine & Tools: Adobe Creative Suite · Unity · Figma · Microsoft Hololens 2
Date: October 2020 - June 2021 (senior year)
Designed vitals heads-up display, using and visualizing real data from NASA's telemetry stream.
Formulated the transition to both voice and gesture commands.
Headed the navigation interfaces and system, utilizing my background in game design to assist with inspiration for the navigation design assets. Just as most video players, astronauts need information on where they are going and how to quickly arrive at their destination safely.