Project Mushroom

2021 - 2022

Project Mushroom ​​​​​​​​​​​​​​
BOOM! A new life awakens in the forest, surrounded by the charred remains of roasted mushrooms that were once its family and kin. Bello, a newly sentient mushroom, only feels rage in its tiny heart. Setting out on a quest of vengeance, to kill the god that accidentally created it and murdered its fellow mushrooms. The mushroom could explore the world of the gods, find hidden areas and destroy the god’s minions to grow in power, or go straight to the god and show him its adorable fury. No one can tell it what to do.
Project Mushroom (placeholder title) is a 3D action platformer game where your mushroom character's goal is to defeat the evil force and save your friends! The player switches mushroom caps mid-game to change abilities they have access to. 
Student Project - Masters
Project Role: Programmer
Team Size: 5 Total | 2 Art | 1 Design | 2 Programming
Date: May 2021 - May 2022
Platform: PC 
Engine & Tools: Unity | Adobe creative Suite
Project Contributions
Enemy AI design and implementation
Player movement and ability design
Lore and narrative design
Controls and Input
UI design and Implementation
Environmental Gameplay
Player Controller and Movement
This is the project that is being completed as part of my master's program. 
The player plays as a mushroom character in a 3D action platformer. The player is able to obtain and switch to different mushroom caps, serving as a horizontal upgrade system, changing their abilities and core gameplay with each one. 
I am a programmer on this project but since it's such a small team each one of us has their hands on multiple things.  Player movement and cap design, enemy AI and obstacle design, and user interface design along with the implementation of all of them are among some of the things I have been working on for this project. Camera controls and assist, not in the recently posted build as well. 
Our plan was to have 3 areas besides the world hub, that upon completion of all 3 there would be another area that unlocks. However, since re-evaluating our scope, we decided to descope and focus on refining the gameplay and area that we have and really polish it before moving on to the next areas and new content. This is especially helpful because of our bottleneck in art. For this master's program, we plan on finishing a demo of the game with 1 area and the hub completed and look into continuing development after the program.
We started on the cave environment area but decided to wait until later to continue, but some of its content is shown below. 
Also below is a video of the project. 
If you'd like to play, click the button above! We'd love your feedback, thank you, and have fun!

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