This is me!
I'm a designer and developer, often in tandem.
Over years of experience on many different projects, I have immersed myself in the field of design and development to become an expert in my field. I am constantly growing and improving my skills, and passions.
When I'm not developing or playing games or software, or learning sign language, you might find me enjoying one of my two other main hobbies, photography and fishing.
Current Location: Lombard, IL
Recipient of Innovation of the Year Award 2021 Turner School & SBDC
Winner of Bradley University's Social Impact Challenge in 2020
Winner of Bradley University's Big Idea Competition in 2020
Graduate: Bradley University - 2022
Masters: Masters of Science in Game Design and Development
Undergrad: Bradley University Class of 2021
Major: Bachelor of Science in Game Design
User Experience Design
Entrepreneurship and innovation
Tools & Software:
C++ | C#
Java | Python
HTML | CSS
PHP | MySQL
Unity & Unity 3D
Adobe Creative Suite: Illustrator | XD | Dreamweaver | Photoshop | Lightroom | Indesign | Acrobat | Premier Pro | Audition
GSuite | Microsoft Office
Figma | Invision
Slack | Jira | Trello | Monday.com
Microsoft Visual Studio
Game Design and Development | Tech Design
User Experience Design | Visual & Digital Design
Sound Design | Level & Environmental Design
AI Design and Development | Systems Design and Development
Full-Stack and Lifecycle Development | Agile Development | Scrum
Object-Oriented Programming & 3D Math
Rapid Prototyping | Paper Prototyping | Iterative Design
Gray Box & Adhoc Testing | Research & Analytics | Operationalization
Video Production | Photography
Web & Mobile Development
Virtual, Augmented, and Mixed Reality Design and Development
Creativity | Passion | Curiosity | Positivity
Problem-Solving | Critical Thinking | Time management
Adaptability | Flexibity | Communication | collaboration
Wireframing | Storytelling | User Empathy
We Hear You, LLC: Chief Design Officer (September 2019 - Present)
Manage marketing, website content, and company image.
Head of product design.
Gone In 60 Escape Games: Intern - Game Master (May 2018 - June 2019)
Bradley University: Graduate Game Design Teaching Assistant (August 2021 - May 2022)
Teaching Assistant programming liaison for senior game design capstone project
Teaching Assistant for freshmen starting design and development courses
Taught programming and reviewed codebase and projects in Unity Engine
Assisted with the development of escape rooms props and graphics.
Fixed bugs for the company’s event managing software.
Crafted gameplay experience as game master and storyteller.
Trained new employees.